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As an international speaker and consultant
to virtually every business sector over
his more than thirty-five years of research
and development in technology-based instruction,
Michael Allen speaks out about his frustrations
and disappointments with e-learning and
brings fundamental issues to light. From
his pioneering work on learning management
and learning assessment systems, authoring
systems, and instructional design with IBM,
CDC/Plato, Authorware, and Macromedia, buyers
and experts alike follow his leadership
and respect his opinion.
This is arguably the "bible"
for e-learning. |
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Volume1:
Creating Successful E-Learning: A Rapid
System For Getting It Right First Time,
Every Time
"Michael Allen has written a terrific
book for courseware developers and business
leaders who are interested in launching
e-learning programs that will have a true
impact on people performance and the business.
It is a must-read for everyone who wants
to take e-learning to the next level."
Nick van Dam, global
chief learning officer, Deloitte Touche
Tohmatsu; founder, e-LearningforKids.org
CLICK HERE FOR RESOURCES |
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Volume2:
Designing Successful E-Learning: Forget
What You Know About Instructional Design
and Do Something Interesting
"While its target audience is instructional
designers, this book should also be required
reading for all training managers seeking
guidelines on implementing world-class training.
Allen bridges the gap from theory to practice
on both training and educational programs.
His guidance is as applicable to classroom-based
as it is to e-learning based training."
Patty Crowell, director,
Global Education Services, LSI Logic |
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Learning is at its best when it is goal-oriented,
contextual, interesting, challenging, and
interactive. These same winning characteristics
also define the best computer games, which
suggests that the most effective learning
experiences are also engaging. Learning
can and should be hard fun! The challenge
is to get in touch with what it takes to
design learning experiences that will excite
your audience. Engaging Learning offers
a much-needed guide for training professionals
who want to create learning programs that
are both effective and engaging. Clark N.
Quinn Learning, a system designer, presents
a unique framework for systematically aligning
the key elements of learning and engagement
with a proven design process for e-learning
games. This nuts-and-bolts guide, which
is both research-based and grounded in experience,
offers the tools needed to transform learning
experiences from humdrum to fun.
"Many so-called e-learning simulation
games are neither good games nor good learning
experiences. Engaging Learning bridges the
chasm between the engaging world of great
games and the essential elements of effective
learning experiences in clarifying ways
to create truly powerful e-learning."
--Michael W.
Allen, CEO, Allen Interactions Inc., and
author, Michael Allen’s Guide to e-Learning |
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Designed for learning professionals and
drawing on both game creators and instructional
designers, Learning by Doing explains how
to select, research, build, sell, deploy,
and measure the right type of educational
simulation for the right situation. It covers
simple approaches that use basic or no technology
through projects on the scale of computer
games and flight simulators. The book role
models content as well, written accessibly
with humor, precision, interactivity, and
lots of pictures. Many will also find it
a useful tool to improve communication between
themselves and their customers, employees,
sponsors, and colleagues. As John Coné,
former chief learning officer of Dell Computers,
suggests, “Anyone who wants to lead
or even succeed in our profession would
do well to read this book.” |
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Simulations and the Future of Learning
offers trainers and educators the information
and perspective they need to understand,
design, build, and deploy computer simulations
for this generation. Looking back on his
recent first-hand experience as lead designer
for an advanced leadership development simulation,
author Clark Aldrich has created a detailed
case study of the creation and deployment
of an e-learning simulation that had the
development cycle of a modern computer game.
With this book Aldrich, a leader in the
e-learning field, has created an intriguing
roadmap for the future of learning while
taking us along on an entertaining rollercoaster
ride of trial and error, success and failure.
Simulations and the Future of Learning outlines
the design principles and critical decisions
around any simulation's components—
the interface, the physics and animation
systems, the artificial intelligence, and
sets and figures. Using this accessible
resource, readers will learn how to create
and evaluate successful simulations that
have the following characteristics: authentic
and relevant scenarios; applied pressure
situations that tap user's emotion and force
them to act; a sense of unrestricted options;
and replayability. |
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