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Thematic
Coherence – Every game
is in a genre (or blends several),
and the action within the game must
be consistent to the theme or model
world we develop.
Clear Goal
– The player must be presented
or discover the goal he or she is
trying to achieve within the theme.
Balanced Challenge
– An experience that is too
simple is not fun, and one that is
too difficult is frustrating. As the
player improves, the challenge needs
to increase appropriately. Then tension
should relatively wax and wane while
maintaining a steady increase.
Relevance: Action
to Domain – The dilemmas
and consequent decisions that the player
makes must be meaningful in the model world.
Relevance: Problem
to Learner – The genre of
the game and the story line must be of interest
to the player.
Choices of Action
– There needs to be (at least a perception
of) a variety of choices the player can
make at any time.
Direct Manipulation
– The player should act directly on
the model world through the interface.
Action Coupling
– Input-output interreferentiality:
the action in the world should cause actions
that are represented back to the player
by consequences in that world.
Novel Information
or Events – The play should
include elements of chance that make the
play non-deterministic. |