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“The
only way a skill is developed—skiing,
cooking, writing, critical thinking, or
solving problems—is practice: trying
something, seeing how well or poorly it
works, reflecting on how to do it differently,
then trying it again and seeing if it works
better.”1
This statement effectively
summarizes Active Learning--a learning process
in which the learner plays an active role
in their learning experience.
The term Active Learning
is often used in contrast with the term
Passive Learning. The Passive Learning experience
is one where the learner does not actively
engage in the learning process, but rather
sits back, and is supposed to absorb the
information being presented. Examples of
Passive Learning would be attending a lecture,
reading a paper, or watching a video.
E-learning is passive
if the learner can only view what is being
presented to them, but not interact with
it in a meaningful way. E-learning is active
if trial-and-error exercises are built into
the material. Though most people don’t
deny the advantage of active learning over
passive learning, the definition of what
makes learning active is often debated,
and unfortunately most of today’s
e-learning is not truly active.
PowerPoint type presentations,
no matter how dressed up with audio, animations,
quiz questions, or click-to-learn more interactions
are still fundamentally passive learning
experiences.
Simulations, games, and
interactive exercises where a learner can
practice a skill or apply knowledge are
inherently active, and thus more effective.
1)
Source: http://www.ncsu.edu/felder-public/Columns/Active.pdf
R.M. Felder and R. Brent, "Learning
by Doing." Chem. Engr. Education, 37(4),
282-283 (Fall 2003). The philosophy and
strategies of active learning.
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