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It’s a ridiculous question of course. We can’t compare technologies or products until we agree on a useful basis of comparison.
For e-learning development tools, two key criteria are:
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- What is the capability
of the tool to create effective
e-learning?
If your goal is to facilitate learning rather
than just provide performance support, your
content must contain interactions that help
learners achieve a desired level of mastery,
and then recall and apply skills on the
job. In other words If your e-learning doesn’t
impact your learners’ performance
(what they “do”), then your
development efforts, and your learners’
time will be wasted.
- How quickly and
easily can content be created and maintained?
In any project, time and cost are always
key considerations. With e-learning, the
main cost is the training team’s time.
Team members include subject matter experts,
instructional designers, media specialists,
and others.
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Using these criteria, how does SmartBuilder compare to other tools?
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| The Flash
application is rated by the eLearning Guild
as the most popular e-learning development
tool. Because of its capabilities to create
media rich, interactive content, it provides
the flexibility needed to create effective
e-learning. However, it was not designed
specifically for e-learning, and interactivity
is achieved through scripting. This makes
it too difficult for most instructional
designers to learn and use. Even experienced
Flash users will find it time consuming
to creating rich interactivity using Flash.
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- Like Flash, SmartBuilder
has the power to create rich and effective
interactivity
- Unlike Flash, SmartBuilder
provides a point-and-click environment
that makes authoring quick and easy
- Instructional
designers can create content themselves
- Flash users will
realize significant time savings
- Enables much more
efficient rapid prototyping than using
native Flash
- With the SmartBuilder
Flash SDK, you don’t have to sacrifice
flexibility and power; if you can
build it in Flash, you can build it in
SmartBuilder
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E.g. Lectora, Toolbook, Dreamweaver
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HTML is the most pervasive
web technology. HTML tools are
good for creating page turner content, with
limited interactivity such as quizzes
and "click to show more" presentations.
Many of these tools also provide wizards
and templates to make authoring easier.
However, unlike Flash,
which can display multiple layers of content
and interactivity, HTML can only replicate
some of this functionality, and to do so
requires complex scripting such as DHTML.
This scripting will often play differently
in different browsers and operating systems,
making cross-platform compatibility
a real headache.
If this explanation seems
too technical, just take a look at our sample
content and try to replicate any of
it using an HTML authoring tool. Please
let us know if you succeed!
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- Can create
rich interactions without scripting
- Enables users to include
dozens of objects (text, media, buttons,
etc.), or groups of objects, on a single
page, and manipulate the objects based
on learner actions
- Produces Flash
content that plays seamlessly
on different browsers, operating systems
and screen resolutions
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E.g. Raptivity, Articulate
Engage, Flashform |
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| Flash
template tools can produce great looking,
media rich content. Plus, they’re easy to
use, and quick to configure.
However, effective e-learning
must be tailored to the business requirements,
skill gaps, work environment, and learner
motivators of the situation. Even with hundreds
of templates, template tools do
not provide enough flexibility
to do this. Instead, you must match your
content to the best fitting template. This
technology-centric design process often
leaves you with glorified page turner content,
where interactivity is neither relevant,
nor inspiring. Often, the interactivity
is “click-to-view more” exercises, or simple
games which don’t appeal to real-world motivators. |
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Take a look at
this sample SmartBuilder
content, then decide if any of the samples
could be replicated using a Flash template
tool. Sure, some templates provide some
elements of these interactions, but just
like a car with 3 wheels and half an engine,
a partial solution won’t take you where
you want to go. |
- Has the flexibility
to create content around the needs
of learners
- Provides an object-based
system to build anything, from the
simple to the complex
- Provides templates
as a starting point for common layouts
or interactions
- Allows users to create
custom templates that can be shared across
the organization
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E.g. Captivate, Camtasia,
Qarbon |
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| These
tools include screen capture and audio recording
features, making them good for creating
software simulations and presentations.
However, they lack the flexibility
to create rich learning environments
where multiple objects on a page are updated
based on learner actions. Also, they do
not support use of variables or persistent
elements such as visual score trackers,
navigators, timers and help resources.
SmartBuilder enables users
to seamlessly integrate the output of these
tools into SmartBuilder lessons. |
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- Is complementary
to software simulation tools
- Is object-based rather
than frame-based, providing greater flexibility
for conceptual or soft-skill content
- Enhances the learning
experience for software training by enabling
authors to create complete courses that
include “why” and “when”
topics, in addition to step-by-step software
simulations
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| "Many
thanks to your company for developing this
- I can't believe how far ahead you are of
software like Captivate and Articulate and
Trainersoft and the horde of other "read
this, click next, answer the questions"
packages out there. You're really making me
look good! And it has been so much fun - I
feel as giddy as I did when I first started
studying computer programming and that was
a good 25 years ago." |
Julie
B. Instructional Designer Ontario, Canada |
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